Use LogicalTypeMeanPredatorsAutoAttack for Armored Units
Use StrengthBonus for Fortress/Academy Units
Use MythUnitGodPower for Myth units granted by godpowers (serpents, nidhogg, etc)
Use SlowSpeed for Light + Counter Infantry (Ekdromos, Agrianians, Ulfsarks, etc)
Use UseableItem for Heavy Cavalry (Bucellarius, Hippeis, Camel Cataphracts, etc)
Use InventoryHolder for Cavalry Archers
Use LogicalTypeValidReverseWonderTarget for Wonder and Wonder SPC
Use SpecialGodpowers for Siege Infantry

(also x tags are unused, may use them for something)

Give all atlantean heroes their corresponding abstract (i.e Murmillo is AbstractInfantry, dummy out all superfluous rubbish)-wip-
Fix Heka being able to buck attack heroes-done-
remove pop for sword bearers
terracotta soldier dust should be handcombative ai
(why in the bloody hell did ES not allow abstracts and logic types to be definable???)

		<unittype>StrengthBonus</unittype> //FORT/ACAD Unit

			<param name="DamageBonus" type="Silver Shield Pikeman" value1="4"></param>
			<param name="DamageBonus" type="Theban Sacred Band" value1="4"></param>
			<param name="DamageBonus" type="Spartiate" value1="4"></param>
			<param name="DamageBonus" type="Baskilon" value1="4"></param>
			<param name="DamageBonus" type="AOE Phalanx" value1="4"></param>
			<param name="DamageBonus" type="A Centurion" value1="4"></param>
			<param name="DamageBonus" type="Somatophylax" value1="4"></param>
			<param name="DamageBonus" type="Forbidden Guard" value1="4"></param>
			<param name="DamageBonus" type="Praetorian Guard" value1="4"></param>
			<param name="DamageBonus" type="Varangian Guard" value1="4"></param>
			<param name="DamageBonus" type="Keopeshman" value1="4"></param>
			<param name="DamageBonus" type="palaceguard" value1="4"></param>
			<param name="DamageBonus" type="obudshaer" value1="4"></param>
			<param name="DamageBonus" type="Evocatus" value1="4"></param>
			<param name="DamageBonus" type="Epilektoi" value1="4"></param>
			<param name="DamageBonus" type="Trident Soldier" value1="4"></param>
			<param name="DamageBonus" type="Trident Soldier Hero" value1="4"></param>
			<param name="DamageBonus" type="Myrmidon" value1="4"></param>
			<param name="DamageBonus" type="Hirdman" value1="4"></param>
			<param name="DamageBonus" type="Legionarius" value1="4"></param>
			<param name="DamageBonus" type="Centurio" value1="4"></param>
			<param name="DamageBonus" type="Phalangite" value1="4"></param>
			<param name="DamageBonus" type="Extraordinarii" value1="4"></param>
			<param name="DamageBonus" type="Royal Guard" value1="4"></param>
			<param name="DamageBonus" type="Royal Guard Hero" value1="4"></param>
			<param name="DamageBonus" type="Warlord" value1="4"></param>
			<param name="DamageBonus" type="Knight Atty" value1="3"></param>
			<param name="DamageBonus" type="Hypaspist" value1="3"></param>
			<param name="DamageBonus" type="Cataphract" value1="3"></param>
			<param name="DamageBonus" type="Camel Cataphract" value1="3"></param>
			<param name="DamageBonus" type="Cataphract Chinese" value1="3"></param>
			<param name="DamageBonus" type="Heavy Cavalry" value1="3"></param>
			<param name="DamageBonus" type="Vogur" value1="3"></param>
			<param name="DamageBonus" type="Shocker X" value1="3"></param>
			<param name="DamageBonus" type="Kataphractoi" value1="3"></param>
			<param name="DamageBonus" type="Companion Cav" value1="3"></param>
			<param name="DamageBonus" type="Roman Cavalry" value1="3"></param>
			<param name="DamageBonus" type="Greek Shocker" value1="3"></param>
			<param name="DamageBonus" type="War Chariot X" value1="2"></param>
			<param name="DamageBonus" type="War Chariot Hero" value1="2"></param>
			<param name="DamageBonus" type="Iron Troop" value1="2"></param>
			<param name="DamageBonus" type="Pharoahs Archer" value1="2"></param>

		<unittype>SpecialGodpowers</unittype> //SIEGE INFANTRY

			<param name="DamageBonus" type="Sapper E" value1="1.1"></param>
			<param name="DamageBonus" type="Sapper N" value1="1.1"></param>
			<param name="DamageBonus" type="Fire Lance" value1="1.1"></param>
			<param name="DamageBonus" type="Fire Lance Shennong" value1="1.1"></param>

		<unittype>InventoryHolder</unittype> //HORSE ARCHER
			<param name="DamageBonus" type="InventoryHolder" value1="1.5"></param>

			<param name="DamageBonus" type="Cavalry Archer" value1="3"></param>
			<param name="DamageBonus" type="War Chariot Ra" value1="3"></param>
			<param name="DamageBonus" type="War Chariot X" value1="3"></param>
			<param name="DamageBonus" type="War Chariot Hero" value1="3"></param>
			<param name="DamageBonus" type="Hippotoxotai" value1="3"></param>
			<param name="DamageBonus" type="Sarissophoroi" value1="3"></param>
			<param name="DamageBonus" type="Javelin Cavalry" value1="3"></param>
			<param name="DamageBonus" type="Javelin Cavalry Hero" value1="3"></param>
			<param name="DamageBonus" type="Parthian Cavalry Archer" value1="3"></param>
			<param name="DamageBonus" type="Cranquinier" value1="3"></param>
			<param name="DamageBonus" type="Nordic Cavalry Archer" value1="3"></param>
			<param name="DamageBonus" type="Xiongnu Cavalry Archer" value1="3"></param>
			<param name="DamageBonus" type="Chariot Archer C" value1="3"></param>
			<param name="DamageBonus" type="Desert Raider" value1="3"></param>
			<param name="DamageBonus" type="Village Wrecker" value1="3"></param>